
Far Cry 6's lead programmer, Neil Hill pointed out that game streaming speed should mean open world design can be pushed in new directions, while Ratchet & Clank: Rift Apart's Marcus Smith says the technology's speed and ability to load new locations, "fundamentally changes the rules and allows us to think about ideas and game designs that are only possible on PS5." Returnal's Ari Arnbjörnsson was more speculative: "A bit further into the next generation I’m expecting we’ll start seeing developers make more use of the not-so-obvious benefits of the SSD. Looking forwards, other developers pointed out that the future benefits of such a fast drive are hard to predict, but exciting nonetheless.

Both Demon's Souls' Gavin Moore and Hitman 3's Mattias Engström brought up the follow-on benefits of shorter loading times in their games, from making death feel (slightly) less punishing in Demon's Souls, and encouraging multiple saves and loads in Hitman 3 to encourage experimentation.

While these are fairly expected answers, other developers pointed out less obvious benefits to their games. Spider-Man: Miles Morales director Brian Horton discussed near-instant load times, fast travel, and the ability to "quickly load and display more detailed assets".
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Play PS5 SSD BenefitsThe majority of developers discussed the SSD - which has previously been said to be "far ahead" of high-end PC equivalents - in terms of its pure loading speed.
